GhostKart Elite

LIVE

High-fidelity local race. Native SuperTuxKart cannot run here — org.supertuxkart.stk is STUB. Network grid is stubbed.

Haunted Hollow

LIVE

Morphing circuit, full walls, 2-stroke scream, monkey bombs, gnomes in the pit. Tune the garage, then grid.

Garage

Two-stroke from 50 to 1000cc. Easy presets or a 24-point hard tune. Garden gnomes keep the chassis honest.

Career

0W · 0L · streak 0/0

Chassis #1 · wear 100%

Win 50 in a row for the shiny metal gold kart from hell. Pit gnomes will not help you there.

Displacement

Gearbox

Tune mode

Body

Wheels

Aura

Avatar

Yard gnomes staff the pit at the start plaza. Roll in slow with a missing heart and they patch you. They cannot replace a worn chassis — that is garage work.

Loadout

Crate odds, handling, bag, livery, and track hazards.

Favorite crate

Ban up to two

Drift feel

Turbo bias

Trail hold

Hold Item to park a peel or shell behind you.

Rocket start

Hold gas at GO. Too early burns out.

Android install

Companion sources for Android Studio. This preview cannot compile an APK — download the kit and assemble on a machine with the SDK.

Download Android kit

Package com.ghostit.app. Open in Android Studio, then assembleDebug. The race itself runs in this client.

Phone HUD

Layout is locked so thumbs do not fight.

  • Tilt the phone — or the left stick — to steer. A is still left.
  • Drift sits on the left. Gas, brake, item, and shift paddles stay on the right, even in landscape.

Party

Codes and join links work on this device. Remote seating is STUB.

VOID-EE5S
STUB

org.supertuxkart.stk

Native SuperTuxKart cannot run in this browser client. GhostKart Elite is the high-fidelity web race.

STUB

Network race

Mario Kart–style netplay is reserved. Lobby will not invent remote racers.

STUB

Bluetooth pairing

Native BT pairing is not linked. Browser Gamepad API is live when a pad is already connected.

no pad
STUB

Cast to TV

Optional module. Not wired in this Phenom client.

How to drive

  • Phone: tilt to steer. Drift sits on the left; gas, brake, item, and shift on the right.
  • W / ↑ accelerate · S / ↓ brake · A left · D right · E use item · F upshift · C downshift
  • Space or Shift to hop, then hold to drift. Sparks go blue, orange, purple, then gold if you keep the charge. Release for a mini-turbo. Chain them for combo.
  • Countersteer (flick opposite) to feint and swap the slide. Brake while drifting to tighten.
  • Hold gas through the last countdown beat — hit GO for a rocket. Hold too long and you burnout.
  • Hold Item / E to trail a banana or shell as a rear shield. Brake + Item throws it behind you.
  • Monkey bomb hops toward the nearest kart. Star is a short invuln, about three seconds.
  • Walls line the whole circuit. The layout morphs and sometimes runs the other way.

Item usage

Tap Item or E to fire. Hold to trail a shield. Brake + Item throws behind.

  • Mushroom

    Tap Item / E. Fires immediately — cannot be trailed.

    Use off-track, out of a slow corner, or to chain a mini-turbo into a straight.

    Pop it at the end of a gold burst to keep the speed.

  • Banana

    Hold Item / E to trail the peel. Tap to drop. Brake + Item throws backward.

    Drop on a tight apex so the racer behind has no room.

    A trailed peel eats a shell for you.

  • Green shell

    Hold to trail as a rear shield. Tap to fire along your heading.

    Fire down a straight at a racer you can see.

    Trail it through a pack, then release when someone drafts you.

  • Red shell

    Tap to lock the nearest racer ahead. Hold to trail as a shield.

    Best from 2nd. Save it for a straight.

    A star or a trailed shell will eat it.

  • Star

    Tap Item / E. You ram racers and ignore peels and shells.

    Pop it into a messy pack or when a red is incoming.

    Chain a drift turbo as the star fades.

  • Lightning

    Tap Item / E. Everyone else spins and drops their bag.

    Fire from 3rd or 4th on a straight.

    Do not waste it in 1st.

  • Monkey bomb

    Tap Item / E. The monkey hops toward whoever is closest, then detonates.

    Toss it into a pack on the grave-garden bowl. Dodgeable if they hop.

    A star shrugs it. Pit under the blast to let gnomes laugh it off.